![]() ![]() We knew that it was something that people were going to miss." He explains, "We have two kinds of systems, our physics and our targeting system that a lot of traditional fighting games just don't. Designer Omar Kendall adds, "Taking southpaw out, that was a really hard call. According to producer Nevin Dravinski, the feature was in the 2009 game but wasn't quite ready for release. It's not terribly relevant to the actual gameplay, but to fans of the sport the lack of a southpaw stance marred the authenticity of last year's game. Perhaps most glaring is the absence of southpaw stances, which left southpaw fighters (lefties) bound to a standard, right-handed fight stance. And while the 2009 game shipped with a few glaring omissions, the unique translation of grappling to videogame mechanics showed promise future iterations might fulfill. With Undisputed, THQ and developer Yuke's produced the first honest MMA videogame, the only legitimate virtual representation of the increasingly popular fight sport. The same could also be said of every other mixed martial arts game since, until last year's UFC Undisputed 2009. Dana White's not afraid to admit, "Our first videogame sucked," referencing the 2000 original PlayStation and Dreamcast release.
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